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March 2009

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Subject:
From:
Clemens Muchitsch <[log in to unmask]>
Reply To:
MASON Multiagent Simulation Toolkit <[log in to unmask]>
Date:
Tue, 24 Mar 2009 14:18:40 +0100
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Hi
I have a problem with the physics engine created by Christian Thompson for MASON:

Is it possible that the coefficient of friction has no effect on the angular velocity of a object?

Because when I add a normal velocity to my object (using one of the physics demos) it stops after a few steps due to friction.
But when I add a angular velocity to the same object it turns forever.

Maybe there is something missing in the physics implementation and one can confirm it?

reg.
Clemens



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