Hi
I have a problem with the physics engine
created by Christian Thompson for MASON:
Is it possible that the coefficient of friction
has no effect on the angular velocity of a object?
Because when I add a normal velocity to my
object (using one of the physics demos) it stops after a few steps due to
friction.
But when I add a angular velocity to the
same object it turns forever.
Maybe there is something missing in the
physics implementation and one can confirm it?
reg.
Clemens