Hi

I have a problem with the physics engine created by Christian Thompson for MASON:

 

Is it possible that the coefficient of friction has no effect on the angular velocity of a object?

 

Because when I add a normal velocity to my object (using one of the physics demos) it stops after a few steps due to friction.

But when I add a angular velocity to the same object it turns forever.

 

Maybe there is something missing in the physics implementation and one can confirm it?

 

reg.

Clemens