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This system property is one of the items I'm setting programmatically.
See the static { } regions of Display2D, Display3D, and Console.
Note that it's gonna get ignored by applets no matter what. :-(
Sean
Miles Parker wrote:
>
> Doesn't..
>
> -Dapple.awt.graphics.UseQuartz=true
>
> still work? I've just installed Update 2 and Java 2D seems fine with
> this vm argument. Of course its a pig without..
>
> But it would be nice to not have to.. are you forcing programmatically
> at runtime? If so, please share the recipe.. :)
>
> On Sep 25, 2008, at 9:43 PM, Sean Luke wrote:
>
>> Been seeing HeatBugs and Ant slow down to molasses-level speeds
>> lately? You're probably on MacOS X Leopard. As part of releasing
>> Java 1.6, Apple's been migrating from its Quartz-based Java2D graphics
>> renderer to Sun's OpenGL-based renderer. Problem is, Sun's renderer
>> is much slower. Even more of a problem: Apple has recently moved to
>> do this by default for 1.5 as well, and on 1.5, Sun's renderer is
>> _really_ pathetic.
>>
>> I have made a few modifications to MASON so that Java is forced to use
>> the Quartz renderer on Macs. Things are now back to acceptable
>> speeds. These modifications are on CVS along with other recent
>> changes. If you would like a snapshot and can't do CVS, let me know.
>>
>> Sean
>
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