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This system property is one of the items I'm setting programmatically. 
See the static { } regions of Display2D, Display3D, and Console.

Note that it's gonna get ignored by applets no matter what.  :-(

Sean

Miles Parker wrote:
> 
> Doesn't..
> 
> -Dapple.awt.graphics.UseQuartz=true
> 
> still work? I've just installed Update 2 and Java 2D seems fine with 
> this vm argument. Of course its a pig without..
> 
> But it would be nice to not have to.. are you forcing programmatically 
> at runtime? If so, please share the recipe.. :)
> 
> On Sep 25, 2008, at 9:43 PM, Sean Luke wrote:
> 
>> Been seeing HeatBugs and Ant slow down to molasses-level speeds 
>> lately?  You're probably on MacOS X Leopard.  As part of releasing 
>> Java 1.6, Apple's been migrating from its Quartz-based Java2D graphics 
>> renderer to Sun's OpenGL-based renderer.  Problem is, Sun's renderer 
>> is much slower.  Even more of a problem: Apple has recently moved to 
>> do this by default for 1.5 as well, and on 1.5, Sun's renderer is 
>> _really_ pathetic.
>>
>> I have made a few modifications to MASON so that Java is forced to use 
>> the Quartz renderer on Macs.  Things are now back to acceptable 
>> speeds.  These modifications are on CVS along with other recent 
>> changes.  If you would like a snapshot and can't do CVS, let me know.
>>
>> Sean
>