This system property is one of the items I'm setting programmatically. See the static { } regions of Display2D, Display3D, and Console. Note that it's gonna get ignored by applets no matter what. :-( Sean Miles Parker wrote: > > Doesn't.. > > -Dapple.awt.graphics.UseQuartz=true > > still work? I've just installed Update 2 and Java 2D seems fine with > this vm argument. Of course its a pig without.. > > But it would be nice to not have to.. are you forcing programmatically > at runtime? If so, please share the recipe.. :) > > On Sep 25, 2008, at 9:43 PM, Sean Luke wrote: > >> Been seeing HeatBugs and Ant slow down to molasses-level speeds >> lately? You're probably on MacOS X Leopard. As part of releasing >> Java 1.6, Apple's been migrating from its Quartz-based Java2D graphics >> renderer to Sun's OpenGL-based renderer. Problem is, Sun's renderer >> is much slower. Even more of a problem: Apple has recently moved to >> do this by default for 1.5 as well, and on 1.5, Sun's renderer is >> _really_ pathetic. >> >> I have made a few modifications to MASON so that Java is forced to use >> the Quartz renderer on Macs. Things are now back to acceptable >> speeds. These modifications are on CVS along with other recent >> changes. If you would like a snapshot and can't do CVS, let me know. >> >> Sean >