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Date: | Sat, 24 Aug 2013 22:07:52 -0400 |
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Hi,
I am looking at flocking properties in MASON's Flockers implementation
I am interested in Flocking in a bounded, or Non-Toroidal, space. I coded
a wall avoidance vector that, once within an agents' neighborhood, repulses
with the square inverse of the distance to the wall. This negatively
impacts flocking - there tend to be more, smaller flocks, and more agents
not apart of a flock, because flocks break up when they hit the wall
Are there other ways to implement a bounded area, or wall avoidance? Ways
that reduce fragmentation or don't effect flocking?
Are Flockers and related BOIDS typically implemented in toroidal space for
this very reason?
Thanks, Ryan
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