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Date: | Sun, 29 Jul 2007 02:17:59 +1000 |
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Thanks for the response Sean.
Whilst looking through the java class files, I noticed that the method
ec.gp.breed.MutateOneNodePipeline seems to swap a node with a compatible
node already present within the tree. Is this correct?
So if we have the function set { + - * % } and the tree ( + x y ), the class
will only generate ( + x y ) i.e. without considering argument
point-mutation? It would not generate ( * x y ) for example?
I was hoping to point-mutate a tree and replace a node with a compatible
node within the possible function set (not specifically the tree itself). I
guess I would have to rewrite this class to perform the desired?
I think I need to get a hold of Kumar Chellapilla, "A Preliminary
Investigation into Evolving Modular Programs without Subtree Crossover",
GP98. Is this available as a pdf somewhere on the net? The Third Annual
Conference on Genetic Programming, Jul 22-25 is not available in my local
university libraries.
Cheers, Peter
-----Original Message-----
From: ECJ Evolutionary Computation Toolkit
[mailto:[log in to unmask]] On Behalf Of Sean Luke
Sent: Saturday, 28 July 2007 5:15 AM
To: [log in to unmask]
Subject: Re: mutation (traditional and point-mutation)
On Jul 27, 2007, at 2:28 PM, Peter Walker wrote:
> 1) (Traditional mutation): select a random node and remove it
> (along with all its children) and replace it by a randomly
> generated subtree and subtree root.
This is ec.gp.koza.Mutation
> The other two schemes I would like to implement are based on "point-
> mutation". Both point-mutation schemes would start out by selecting
> a node and generate a random node (e.g. symbol1) to replace it.
> Symbol1 would be checked to see whether it is of the same arity as
> the node. If it is, then the node would be replaced by symbol1. If
> they are not of the same arity, then we would either:
>
> 2) Pick another symbol until we find one of the same arity; OR
>
> 3) Remove the node and replace it with a new subtree using
> symbol1 as the root.
You'll need to make a custom mutator for this that FIRST picks a
replacement and THEN decides on what to do (#2 or #3). However:
- ec.gp.breed.MutateOneNodePipeline will pick another node guaranteed
to be of the same arity (and type equivalence) and replace the node
with the new node. This is roughly equivalent to #2, as you've noted.
- #1 and #3 are roughly equivalent, it'd seem.
So I think you'll be writing a custom mutator -- take a look at the
code of these classes to get an idea about how to go about doing this
(it's nontrivial but doable!)
Sean
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