Hello all,
why ec.Evolve setups some parameters of the EvolutionState?, namely:
evolutionState.parameters
evolutionState.output
evolutionState.evalthreads
evolutionState.breedthreads
evolutionState.random
evolutionState.randomSeedOffset
can't this be included in the setup() method from the EvolutionState?
The importance of this is that I'm encapsulating ECJ inside mobile
agents, transforming ec.Evolve into an agent. At first when I had only
one class of agents it was easy to manage the initialization, but as the
development grows I don't feel that this initialization of the
EvolutionState should belong to here.
Alberto