Is it just a matter of doing:


and then, when changing color

int hColor = ((AgentClass)

and use it for everyhing else by just casting?

On Wed, Feb 13, 2019 at 6:55 PM Annetta Burger <[log in to unmask]> wrote:

> I am currently using setUserData() and getUserData() to get the dynamic
> health status of my agents for Portrayals:
>                this.getGeometry().setUserData(this.getHealthStatus());
> --- in the Constructor
> and
>                int hColor = (int)
> (((MasonGeometry)object).getUserData());  --- in the UI
> However, I am now trying to use GeoMason's getObjectsWithinDistance(),
> which returns a bag of objects with points. This function requires the use
> of casting to get the object or any attribute of the object other than the
> Point Geometry. For example, I'd like to get either the object itself or
> the object's assigned ID.
> Example of casting solution from getObjectsWithinDistance() in DSchelling:
>  DPerson neighbor = (DPerson) ((MasonGeometry) o).getUserData();
> I can't use getUserData() for both purposes. It seems to only set one
> agent attribute. Is there another way to do either of these things? Can
> setUserData() ever be used for more than one attribute.
> Thanks in advance!
> Annetta

Ernesto Carrella