Thanks Sean for your response. Would you please provide your valuable

I am modifying the old population inside produce() of mutator pipeline . If
I print the new population's individuals inside evaluate() method of next
generation then I can see that the modified individuals are inside new

#. I want to revert the parent individual's genome inside mutation pipeline
but outside produce() method (say its name setBetter), if the child is
inferior in some logic. That's why, I save the parent genome
before mutation takes place inside produce(). If I revert some parents
inside (setBetter), still I get those child individuals in next gernation's
evaluate() method. I am curious why is that revert is not reflected
in new population? How can I access the Breerder's array of individuals
from Mutator Pipeline?

# I modify the whole population inside produce of Mutator pipeline. After
that I overload finishProducing to wait until I get the calculation of
parent and child. finishProducing() calls setBetter which either revert or
keep the child.
Do I still need to access Simple Breeder's array of individuals?

I am not getting the clue where I am missing. I understand the breeding
pipeline (Figure 3.3 inside owner's manual) and the flow of generational EA
(Figure 1.1) in ecj, I guess. But can't find the missing dot.

Thanks for your time.

On Thu, Oct 20, 2016 at 5:12 PM, Sean Luke <[log in to unmask]> wrote:

> This isn't how ECJ's breeding pipelines work.  A pipeline is a stream of
> objects.  One end of the stream is a SELECTION METHOD which selects an
> individual from the *old* population and passes it forward.  This
> individual is then continued forward through various mutators and crossover
> operators etc. until it is finally handed to the Breeder, which puts the
> individual in a *new* population.  The new and old populations are
> different, with different arrays.
> It seems that you've got some kind of code which is modifying the old
> population in-place.  As a result the new individual will never appear in
> the new population because nobody put it there.
> Sean
> On Oct 18, 2016, at 7:04 PM, Atm Golam Bari <[log in to unmask]> wrote:
> > I am writing a variant of mutation class as described in Tutorial 2.
> > All the individuals are mutated and sent to another custom class for
> evaluation.
> > Then produce(...) method is returned. However, I override
> finishProducing(...) that waits until
> > all the evaluation results of parent and child individuals are obtained.
> >
> > As soon as the evaluation of a parent and its child individual is
> available, it requires to
> > put either parent or child in corresponding individual index ie. in q
> index using the following
> > method inside mutation class.
> >
> > But, I never get the original(parent) individual in q index though I set
> > parents genome there.  I can't understand where I am missing.
> >
> > public static void setBetterOne(someobject which has q, parent[q] genome
> and child[q] genome)
> > {
> >  Individual ind = ((Individual)(state.population.subpops[0].
> individuals[someobj.q]));
> >  IntegerVectorIndividual indiv = (IntegerVectorIndividual)ind;
> >  if (parent is better)
> >      indiv.genome[x] = parent[q]'s genome
> >  else
> >     indiv.genome[x] = child[q]'s genome
> > }
> >
> >
> > I understand that "ind" in above method provides the reference of q'th
> individual of subpopulation 0?
> > So, now if I change the genome of ind here then why can't I see that
> change on next step ie. evaluate() method
> > of problem class or the selection methods?
> >
> > Thanks in advance,
> > -Bari