Hi Sean, okay, I converted now one of my simulations to run with ParallelSequence and basically I can say: It runs, but the single threaded version is twice as fast as the version with four threads ! :-( Maybe that's because I have many removals and insertions of agents. I don't now. I used setUsesSets(true), which makes things faster, but not as fast as the single threaded version. While doing this I also discovered a bug in loadStepsSet() of Sequence. At the end of the method the line steps = (Steppable[]) (stepsHash.toArray(steps)); has to be changed to something like steps = (Steppable[]) (stepsHash.toArray(Arrays.copyOfRange(steps, 0, 1))); because we must make sure that the size of the passed Steppable[] is smaller than the number of elements in stepsHash, otherwise the length of the new steps is wrong. What a mad behaviour of toArray() !! Anyway, I think for the future I will stick to single threaded simulations :-) axel