I have now figured out what is really going on - at least I think so. The problem only occurs when I use a volatile poropety object. If a voilatile propery object gets updated by the SimpleInspector the following happens: public void updateInspector() { if (properties.isVolatile()) // need to rebuild each time, YUCK { remove(propertyList); generateProperties(start); doEnsuredRepaint(this); } else for( int i = start ; i < start+count ; i++ ) if (members[i] != null) members[i].setValue(properties.betterToString(properties.getValue(i))); } } And its really somehow "YUCK". Rebuilding the properties calls on the following method on each newly constructed PropertyField: public String newValue(final String newValue) { synchronized(SimpleInspector.this.state.state.schedule) { // try to set the value if (props.setValue(index, newValue) == null) java.awt.Toolkit.getDefaultToolkit().beep(); // refresh the controller -- if it exists yet if (SimpleInspector.this.state.controller != null) SimpleInspector.this.state.controller.refresh(); // set text to the new value return props.betterToString(props.getValue(index)); } } This is where I thought the start of the loop to be. And it indeed gets endless as this SimpleInspector.this.state.controller.refresh() again leads to a call on updateInspector() resulting in newly constructed PropertyFields and so on. There could be a way out: one could introduce an instance variable to the SimpleInspector and set it accordingly to avoid loops: boolean updating = false; PropertyField makePropertyField(final int index) { [...] public String newValue(final String newValue) { [...] if (!updating && SimpleInspector.this.state.controller != null) { updating = true; SimpleInspector.this.state.controller.refresh(); updating = false; } [...] } [...] } This stops the endless loop. But if you have more than one SimpleInspector in the controller that use dynamic properties there is still a limited loop. Let's suppose we have two SimpleInspectors A and B. The sequence would then be as follows: A.updateProperties() -> A.makePropertyField() -> controller.refresh() A.updateProperties() -> A.makePropertyField() | stopped by updating check B.updateProperties() -> B.makePropertyField() -> controller.refresh() A.updateProperties() -> A.makePropertyField() | stopped by updating check B.updateProperties() -> B.makePropertyField() | stopped by updating check One could introduce another check in updateInspector() e.g like this: public void updateInspector() { if (properties.isVolatile()) // need to rebuild each time, YUCK { remove(propertyList); generateProperties(start); doEnsuredRepaint(this); } else for( int i = start ; i < start+count ; i++ ) if (members[i] != null) members[i].setValue(properties.betterToString(properties.getValue(i))); } } Resulting in the following sequence: A.updateProperties() -> A.makePropertyField() -> controller.refresh() A.updateProperties() | stopped by updating check B.updateProperties() -> B.makePropertyField() -> controller.refresh() A.updateProperties() | stopped by updating check B.updateProperties() | stopped by updating check This should make the whole process a bit faster and thus more reponsive. Still when using this solution with two SimpleInspectors, one beeing volatile and the others not, both with domain sliders the following happens: When the model is stopped I can move the silders for the volatile Properties pretty smoothly and those for the non-volatile lag a bit. When the model runs I can't use the sliders for the volatile Propeties anymore and those for the non-volatile still lag. I still don't get everything straight. I am not too concerned anymore as I found out I might just drop the use of volatile properties. But still SimpleInspector does not seem to like them - even with my modifications that at least prevent it from crashing. cheers roman --Diff for SimpleInspector-- <+>UTF-8 =================================================================== --- src/main/java/sim/portrayal/SimpleInspector.java (revision ) +++ src/main/java/sim/portrayal/SimpleInspector.java (revision ) @@ -40,7 +40,8 @@ int start = 0; /** The number of items presently in the propertyList */ int count = 0; - /** If this SimpleInspector is updating its PropertyFields - avoids update loops for voilatile */ + /** If this SimpleInspector is updating its PropertyFields - avoids update loops for volatile Properties */ + boolean updating = false; JPanel header = new JPanel() { @@ -167,8 +168,12 @@ if (props.setValue(index, newValue) == null) java.awt.Toolkit.getDefaultToolkit().beep(); // refresh the controller -- if it exists yet - if (SimpleInspector.this.state.controller != null) + if (!updating && SimpleInspector.this.state.controller != null) + { + updating = true; SimpleInspector.this.state.controller.refresh(); + updating = false; + } // set text to the new value return props.betterToString(props.getValue(index)); } @@ -303,7 +308,7 @@ public void updateInspector() { - if (properties.isVolatile()) // need to rebuild each time, YUCK + if (!updating && properties.isVolatile()) // need to rebuild each time, YUCK { remove(propertyList); generateProperties(start); --SimpleInspector--- /* Copyright 2006 by Sean Luke and George Mason University Licensed under the Academic Free License version 3.0 See the file "LICENSE" for more information */ package sim.portrayal; import sim.portrayal.inspector.*; import java.awt.*; import sim.engine.*; import sim.util.gui.*; import sim.util.*; import sim.display.*; import javax.swing.*; import java.awt.event.*; /** A simple inspector class that looks at the "getX" and "setX" method of the object to be investigates and creates a user-friendly graphical interface with read only and read/write components of the object. <p>SimpleInspector automatically creates an UpdateButton and adds it to itself at position BorderLayout.NORTH whenever you set it to be non-volatile, and when you set it to be volatile, it removes the UpdateButton. <p>SimpleInspector automatically sets the title of the inspetor to the object name. */ public class SimpleInspector extends Inspector { public static final int DEFAULT_MAX_PROPERTIES = 25; int maxProperties = DEFAULT_MAX_PROPERTIES; /** The GUIState of the simulation */ GUIState state; /** The property list displayed -- this may change at any time */ LabelledList propertyList; /** The generated object properties -- this may change at any time */ Properties properties; /** Each of the property fields in the property list, not all of which may exist at any time. */ PropertyField[] members = new PropertyField[0]; /** The current index of the topmost element */ int start = 0; /** The number of items presently in the propertyList */ int count = 0; /** If this SimpleInspector is updating its PropertyFields - avoids update loops for volatile Properties */ boolean updating = false; JPanel header = new JPanel() { public Insets getInsets () { return new Insets(2,2,2,2); } }; String listName; // used internally JLabel numElements = new JLabel(); Box startField = null; public GUIState getGUIState() { return state; } public int getMaxProperties() { return maxProperties; } /** Creates a new SimpleInspector with the given properties, state, maximum number of properties, and "name". The name is what's shown in the labelled list of the SimpleInspector. It is not the title of the SimpleInspector (what appears in a window). For that, use setTitle. */ public SimpleInspector(Properties properties, GUIState state, String name, int maxProperties) { this.maxProperties = maxProperties; setLayout(new BorderLayout()); this.state = state; listName = name; header.setLayout(new BorderLayout()); add(header,BorderLayout.NORTH); this.properties = properties; generateProperties(0); setTitle("" + properties.getObject()); } /** Creates a new SimpleInspector with the given properties, state, and "name". The name is what's shown in the labelled list of the SimpleInspector. It is not the title of the SimpleInspector (what appears in a window). For that, use setTitle. */ public SimpleInspector(Properties properties, GUIState state, String name) { this(properties, state, name, DEFAULT_MAX_PROPERTIES); } /** Creates a new SimpleInspector with the given properties and state. */ public SimpleInspector(Object object, GUIState state) { this(object,state,null); } /** Creates a new SimpleInspector with the given object, state, and "name". The name is what's shown in the labelled list of the SimpleInspector. It is not the title of the SimpleInspector (what appears in a window). For that, use setTitle. */ public SimpleInspector(Object object, GUIState state, String name) { this(object, state, name, DEFAULT_MAX_PROPERTIES); } /** Creates a new SimpleInspector with the given object, state, maximum number of properties, and "name". The name is what's shown in the labelled list of the SimpleInspector. It is not the title of the SimpleInspector (what appears in a window). For that, use setTitle. */ public SimpleInspector(Object object, GUIState state, String name, int maxProperties) { this(Properties.getProperties(object), state, name, maxProperties); } /* Creates a JPopupMenu that possibly includes "View" to view the object instead of using the ViewButton. If not, returns null. */ JPopupMenu makePreliminaryPopup(final int index) { Class type = properties.getType(index); if (properties.isComposite(index)) { JPopupMenu popup = new JPopupMenu(); JMenuItem menu = new JMenuItem("View"); menu.setEnabled(true); menu.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { Properties props = properties; final SimpleInspector simpleInspector = new SimpleInspector(props.getValue(index), SimpleInspector.this.state, null, maxProperties); final Stoppable stopper = simpleInspector.reviseStopper( SimpleInspector.this.state.scheduleRepeatingImmediatelyAfter(simpleInspector.getUpdateSteppable())); SimpleInspector.this.state.controller.registerInspector(simpleInspector,stopper); JFrame frame = simpleInspector.createFrame(stopper); frame.setVisible(true); } }); popup.add(menu); return popup; } else return null; } PropertyField makePropertyField(final int index) { Class type = properties.getType(index); final Properties props = properties; // see UNUSUAL BUG note below return new PropertyField( null, properties.betterToString(properties.getValue(index)), properties.isReadWrite(index), properties.getDomain(index), (properties.isComposite(index) ? //PropertyField.SHOW_VIEWBUTTON : PropertyField.SHOW_TEXTFIELD : (type == Boolean.TYPE || type == Boolean.class ? PropertyField.SHOW_CHECKBOX : (properties.getDomain(index) == null ? PropertyField.SHOW_TEXTFIELD : (properties.getDomain(index) instanceof Interval) ? PropertyField.SHOW_SLIDER : PropertyField.SHOW_LIST )))) { // The return value should be the value you want the display to show instead. public String newValue(final String newValue) { // UNUSUAL BUG: if I say this: // Properties props = properties; // ...or... // Properties props = SimpleInspector.this.properties // ... then sometimes props is set to null even though clearly // properties is non-null above, since it'd be impossible to return a // PropertyField otherwise. So instead of declaring it as an instance // variable here, we declare it as a final closure variable above. // the underlying model could still be running, so we need // to do this safely synchronized(SimpleInspector.this.state.state.schedule) { // try to set the value if (props.setValue(index, newValue) == null) java.awt.Toolkit.getDefaultToolkit().beep(); // refresh the controller -- if it exists yet if (!updating && SimpleInspector.this.state.controller != null) { updating = true; SimpleInspector.this.state.controller.refresh(); updating = false; } // set text to the new value return props.betterToString(props.getValue(index)); } } }; } /** Private method. Does a repaint that is guaranteed to work (on some systems, plain repaint()) fails if there's lots of updates going on as is the case in our simulator thread. */ void doEnsuredRepaint(final Component component) { SwingUtilities.invokeLater(new Runnable() { public void run() { if (component!=null) component.repaint(); } }); } void generateProperties(int start) { final int len = properties.numProperties(); if (start < 0) start = 0; if (start > len) return; // failed if (propertyList != null) remove(propertyList); propertyList = new LabelledList(listName); if (len > maxProperties) { final String s = "Page forward/back through properties. " + maxProperties + " properties shown at a time."; if (startField == null) { NumberTextField f = new NumberTextField(" Go to ", start,1,maxProperties) { public double newValue(double newValue) { int newIndex = (int) newValue; if (newIndex<0) newIndex = 0; if (newIndex >= len) return (int)getValue(); // at this point we need to build a new properties list! generateProperties(newIndex); return newIndex; // for good measure, though it'll be gone by now } }; f.setToolTipText(s); numElements.setText(" of " + len + " "); numElements.setToolTipText(s); f.getField().setColumns(4); startField = new Box(BoxLayout.X_AXIS); startField.add(f); startField.add(numElements); startField.add(Box.createGlue()); header.add(startField, BorderLayout.CENTER); } } else { start = 0; if (startField!=null) header.remove(startField); } members = new PropertyField[len]; int end = start + maxProperties; if (end > len) end = len; count = end - start; for( int i = start ; i < end; i++ ) { if (!properties.isHidden(i)) // don't show if the user asked that it be hidden { JLabel label = new JLabel(properties.getName(i) + " "); JToggleButton toggle = PropertyInspector.getPopupMenu(properties,i,state, makePreliminaryPopup(i)); members[i] = makePropertyField(i); propertyList.add(null, label, toggle, members[i], null); // load tooltips String description = properties.getDescription(i); if (description != null) { if (label != null) label.setToolTipText(description); if (toggle != null) toggle.setToolTipText(description); // do we want this one? if (members[i] != null) members[i].setToolTipText(description); // do we want this one? } } else members[i] = null; } add(propertyList, BorderLayout.CENTER); this.start = start; revalidate(); } JButton updateButton = null; public void setVolatile(boolean val) { super.setVolatile(val); if (isVolatile()) { if (updateButton!=null) { header.remove(updateButton); revalidate(); } } else { if (updateButton==null) { updateButton = (JButton) makeUpdateButton(); // modify height -- stupid MacOS X 1.4.2 bug has icon buttons too big NumberTextField sacrificial = new NumberTextField(1,true); Dimension d = sacrificial.getPreferredSize(); d.width = updateButton.getPreferredSize().width; updateButton.setPreferredSize(d); d = sacrificial.getMinimumSize(); d.width = updateButton.getMinimumSize().width; updateButton.setMinimumSize(d); // add to header header.add(updateButton,BorderLayout.WEST); revalidate(); } } } public void updateInspector() { if (!updating && properties.isVolatile()) // need to rebuild each time, YUCK { remove(propertyList); generateProperties(start); doEnsuredRepaint(this); } else for( int i = start ; i < start+count ; i++ ) if (members[i] != null) members[i].setValue(properties.betterToString(properties.getValue(i))); } }