Bag edges = network.getEdges(agentA, null); //obtain all edges that have agentA; the bag may be empty but it won't be nullpublic boolean areNeighbors(Network network, Object agentA, Object agentB) {I couldn't find a method in sim.field.network.Network like areNeighbors(Object o1, Object o2).So a starting point would be to use Network's getEdges method and iterate through the returned Bag looking for the other agent node in the edges. You could write a thin wrapper method to do the job and you would have a reusable component, like:
Iterator<Edge> iter = edges.iterator();
while (iter.hasNext()) { //iterate through all edges until we find agentB
Edge e = iter.next();
if (e.getOtherNode(agentA)==agentB) { //use agentA as one node and see if the other node is agentB
return true; //found it
}
}
return false; //did not find it}Then to achieve what you originally asked:if ( !areNeighbors(mynetwork, agentA,agentB)) {mynetwork.addEdge(agentA,agentB,null);
}TonyOn Thu, Sep 26, 2013 at 3:54 AM, Beth Kar <[log in to unmask]> wrote:
Hello!
I am a newbie to mason (and java) and I am trying to dynamically create an
undirected network. I want to add an edge between two nodes using the
following code:
mynetwork.addEdge(AgentA, AgentB, null).
How can I check with an if-then statement before hand if that edge exists
before adding it?
p.s. If ( edge between AgentA and AgentB doesn't exist) {
mynetwork.addEdge(AgentA, AgentB, null)}
How do I represent the phrase 'edge between AgentA and AgentB doesn't exist'
in java?
Thank you in advance for your help!
Beth.