I don't want to evaluate useless rules. Also I don't want that these rules flow into my next generation. Because until now ECJ is only blind trying to find a good rule. It is not really an optimization of rules.
For this purpose I have to write a Breeder which can manipulate and mix a GPTree (that represents my rule). If the result is worse than the originals it removes the created tree and tries again (until limit, then using other GPTrees for mix)
I thought that is what a breeder does, or am I wrong? I appreciate any help.
Von: Sean Luke
Gesendet: 12.07.2013 23:53
An: [log in to unmask]
Betreff: Re: Writing a Breeder