Wouldn't you just use colors? Red stays home, blue goes to the bar? Or you could use two shapes, each with a size respective of how many go or stay home? Or you could get fancy and make a 3d world with keyframe animations of people going to the bar or sitting at home? Or maybe an AI mod for the Sims or SimCity that shows people going or not going to the bar? That'd be the most interesting I think.
On Wed, May 8, 2013 at 5:25 PM, Sean Luke <[log in to unmask]> wrote:
hmmm... I wonder how such a thing would be visualized. What would the agent behaviors be besides "go" or "stay"?
On May 8, 2013, at 5:18 PM, Rick Riolo wrote:
> the el farol is very much an abm ]problem--that was actually arthurs point:
> the traditonal game theory approach economoists traditionall y
> take completel y misses
> the rich dynamics inherent in the system.
> the minorit y game much studied b y phystists is a simpleified el farol.
> Rick Riolo [log in to unmask]
> Center for the Study of Complex Systems (CSCS)
> 317b West Hall
> University of Michigan Ann Arbor MI 48109-1107
> Phone: 734 763 3323 Fax: 734 763 9267
> On Wed, May 8, 2013 at 5:07 PM, Sean Luke <[log in to unmask]> wrote:
> El-farol isn't really an agent-based problem, is it? It's a game theory problem; I'd think MASON would be overkill.
> On May 8, 2013, at 3:35 AM, Richard O. Legendi wrote:
> > Hi All,
> > Is anyone aware of an already implemented version of the El Farol model in Mason? I'd be very grateful for a link.
> > Thanks in advance!
> > Best regards,
> > Richard
> > --
> > Richard O. Legendi
> > Software developer
> > Intelligent Applications and Web Services
> > AITIA International, Inc.
> > http://people.inf.elte.hu/legendi/