I believe that's what I was saying, though perhaps I wasn't clear enough. A finish() method that's automatically invoked at the end of the run with appropriate GeomVectorField.clear() invocations will do exactly that. On Wed, Apr 10, 2013 at 3:22 PM, Sean Luke <[log in to unmask]> wrote: > Why not just throw away all of the JTS objects and build from scratch at > start() time? > > Sean > > On Apr 10, 2013, at 3:16 PM, Mark Coletti wrote: > > > Try adding a finish() method that clears out everything at the end of a > run. > > > > > > On Wed, Apr 10, 2013 at 3:02 PM, Luís de Sousa < > [log in to unmask]> wrote: > > Mark and Sean, thanks for the replies. > > > > This solves things at run time, but agents left over from previous runs > are still portrayed in subsequent runs (in the little example I sent you > can try hitting the stop button before it gets to setp 20 and then restart). > > > > I imagine the updateSpatialIndex() method or something else that > permanently destroys the Stoppable objects must be invoked when the run > ends. I tried to do it in the GUIState class but without success. There > doesn't seem to exist any way in the Scheduler class to set something to > run at simulation end either. How else can I do it? > > > > Thank you, > > > > Luís > > > > > > > > > > On 9 April 2013 04:19, Sean Luke <[log in to unmask]> wrote: > > On Apr 8, 2013, at 10:05 PM, Mark Coletti wrote: > > > > > In other words, I think I resolved your problem by adding the > following to your Sim.start(): > > > > > > schedule.scheduleRepeating(new Steppable() > > > { > > > public void step(SimState state) > > > { > > > trailSpace.updateSpatialIndex(); > > > } > > > > > > }); > > > > Quick suggested improvement: > > > > > > > schedule.scheduleRepeating(new Steppable() > > > { > > > public void step(SimState state) > > > { > > > trailSpace.updateSpatialIndex(); > > > } > > > > > > }, -1, 1); > > > > This will cause updateSpatialIndex() to happen before anything else each > timestep. > > > > Sean > > > > > > > > > > -- > > [log in to unmask] > > > -- [log in to unmask]