The old functions will operate like they used to: but they will be deprecated. The new functions will still include ones which return all locations in a region; and also ones which return all objects (now consistently called "neighbors"); and both. Sean On Aug 20, 2012, at 3:53 PM, Chris Hollander wrote: > With this naming scheme, will the Neighbors functions still populate > the x, y bags of ALL the locations in the area? Or will there also be > sort of other function that'll do > getNeighborsAndAllLocationsInSquare()? > > Other than that I like them. > > On Mon, Aug 20, 2012 at 3:16 PM, Paul Smaldino <[log in to unmask]> wrote: >> I have been following this whole discussion, I think this all looks really >> good. Hamiltonian has always made no sense to me (maybe vonNeumann vs. >> Moore? I think Square vs. Diamond is still the most intuitive). >> >> >> >> On Mon, Aug 20, 2012 at 3:08 PM, Sean Luke <[log in to unmask]> wrote: >>> >>> The overhaul of neighborhood functions in the grids gives us an >>> opportunity to do some renaming of the new functions. Issues: >>> >>> - Sometimes we use "Position" (MASON terminology for a point >>> on-screen) when we mean "Location" (MASON terminology for a location in a >>> field), and that should be rectified >>> >>> - "Max" and "Hamiltonian" are strange names. Hamiltonian in >>> particular is a term borrowed, I believe, from Repast, and I can't see any >>> justification for it. I am inclined to use "Square" and "Diamond", though >>> this means we have to use different terms for the 3D case. >>> >>> - "Neighbors" should refer to objects, not locations. >>> >>> - It'd be nice if the names were shorter. >>> >>> So here is a possible renaming. I'm just throwing it out here to get some >>> feedback. >>> >>> Sean >>> >>> >>> IN GRID2D and GRID3D AND SUBCLASSES: >>> >>> getNeighborsMaxDistance(...locations...) -> getLocationsInSquare >>> getNeighborsHamiltonianDistance(...locations...) -> >>> getLocationsInDiamond >>> getNeighborsHexagonalDistance(...locations...) -> >>> getLocationsInHexagon >>> >>> >>> IN OBJECTGRID2D, DENSEGRID2D, AND SPARSEGRID2D: >>> >>> getNeighborsMaxDistance(...objects...) -> getNeighborsInSquare >>> getNeighborsHamiltonianDistance(...objects...) -> >>> getNeighborsInDiamond >>> getNeighborsHexagonalDistance(...objects...) -> getNeighborsInHexagon >>> >>> getNeighborsAndCorrespondingPositionsMaxDistance(...) -> >>> getNeighborsAndCorrespondingLocationsInSquare >>> getNeighborsAndCorrespondingPositionsHamitonianDistance(...) -> >>> getNeighborsAndCorrespondingLocationsInDiamond >>> getNeighborsAndCorrespondingPositionsHexagonalDistance(...) -> >>> getNeighborsAndCorrespondingLocationsInHexagon >>> >>> >>> >>> IN CONTINUOUS2D and CONTINUOUS3D: >>> >>> getNearestNeighbors(...) >>> getObjectsExactlyWithinDistance(...) -> >>> getNeighborsExactlyWithinDistance(...) >>> getObjectsWithinDistance(...) -> >>> getNeighborsWithinDistance(...) >> >> >> >> >> -- >> ______________________________________________________________ >> Paul Smaldino, Ph.D. >> Postdoctoral Research Fellow >> Center for Advanced Modeling in the Social, Behavioral, and Health Sciences >> Johns Hopkins University >> http://www.smaldino.com >>