CS Colloquium: Geometric Modeling for Humans

Friday, March 02, 2012
ENGR 4201 

Yotam Gingold,  Columbia University & Rutgers University


Digital content creation is fundamental to many areas of computer graphics, from image processing to 3D geometry processing and animation. For example, the creation and editing of 3D models impacts everything from the design of objects in the real world to visualization and digital entertainment. And yet, the tools used to create and edit 3D geometry are cumbersome, accessible only to a small group of experts.

In this talk, I will present my vision of accessible digital content creation for everyone, from novices to highly trained experts (and even computers). I will demonstrate tools that allow novices to participate in 3D modeling by leveraging skills they naturally possess. I will also discuss new ways to leverage the expertise of experts. We will be helped along the way by fast and stable optimization techniques.

I will conclude my talk by presenting a new way to approach problems in computer graphics. I will show how Human Computation enables us to make seemingly impossible algorithms a reality.

Speaker's Bio

Yotam Gingold is a post-doctoral researcher in the computer science departments of Columbia University and Rutgers University. His research interests include interactive geometric modeling, human computation, topology for computation, and game design. Yotam earned his Ph.D. in Computer Science from New York University in 2009 under the supervision of Denis Zorin.

Host: Prof. Jyh-Ming Lien ([log in to unmask])