Thank you Sean, that worked!

On Mon, Feb 21, 2011 at 6:20 PM, Sean Luke <[log in to unmask]> wrote:
You have your agents portraying themselves.  However you did not override the hitObject method, so the default is in effect:

   public boolean hitObject(Object object, DrawInfo2D range)
       return false;

This means that the agents are refusing to allow MASON to recognize them as hit when you double click on them, so MASON can't inspect them.


On Feb 21, 2011, at 5:53 PM, Horia Suciu wrote:

I have a simple simulation (attached) which does very little, I am new to
MASON so bear with me.

While running it, I can see the model with no problems but I cannot inspect
the Agents (they have public setters and getters that I would expect to be
able to visualize once I click on the agent)

I am confused on what is wrong with this piece of code. The agents and the
SimState classess are based on examples and straight forward.

The examples works as expected so it is nothing wrong with my install...

Any help would be welcome.