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Thank you Sean, that worked!


On Mon, Feb 21, 2011 at 6:20 PM, Sean Luke <[log in to unmask]> wrote:

> You have your agents portraying themselves.  However you did not override
> the hitObject method, so the default is in effect:
>
>    public boolean hitObject(Object object, DrawInfo2D range)
>        {
>        return false;
>        }
>
> This means that the agents are refusing to allow MASON to recognize them as
> hit when you double click on them, so MASON can't inspect them.
>
> Sean
>
>
> On Feb 21, 2011, at 5:53 PM, Horia Suciu wrote:
>
>  I have a simple simulation (attached) which does very little, I am new to
>> MASON so bear with me.
>>
>> While running it, I can see the model with no problems but I cannot
>> inspect
>> the Agents (they have public setters and getters that I would expect to be
>> able to visualize once I click on the agent)
>>
>> I am confused on what is wrong with this piece of code. The agents and the
>> SimState classess are based on examples and straight forward.
>>
>> The examples works as expected so it is nothing wrong with my install...
>>
>> Any help would be welcome.
>> Regards,
>> Horia
>>
>