Thank you Sean, that worked! On Mon, Feb 21, 2011 at 6:20 PM, Sean Luke <[log in to unmask]> wrote: > You have your agents portraying themselves. However you did not override > the hitObject method, so the default is in effect: > > public boolean hitObject(Object object, DrawInfo2D range) > { > return false; > } > > This means that the agents are refusing to allow MASON to recognize them as > hit when you double click on them, so MASON can't inspect them. > > Sean > > > On Feb 21, 2011, at 5:53 PM, Horia Suciu wrote: > > I have a simple simulation (attached) which does very little, I am new to >> MASON so bear with me. >> >> While running it, I can see the model with no problems but I cannot >> inspect >> the Agents (they have public setters and getters that I would expect to be >> able to visualize once I click on the agent) >> >> I am confused on what is wrong with this piece of code. The agents and the >> SimState classess are based on examples and straight forward. >> >> The examples works as expected so it is nothing wrong with my install... >> >> Any help would be welcome. >> Regards, >> Horia >> >