To All -
this is my first interjection in this community. I could not help but respond to this request for
input. I am a graduate student in economics, working with a professor who would very much like to conduct a class in multi-agent systems for economics. I've been working with
MASON for about 6 months now. The system is fascinating (I was a software engineer before
studying economics) but I sorely feel the need for something like a text.
The professor would very much like to hold a class using MASON or something like it. However, the lack of material is making it necessary to work with less sophisticated systems. From following this list, I can see where MASON is going - in fact, I have had discussions with faculty about using a game engine for multiagent simulations. But lack of examples in a text format is holding things back.
Given the brief time period that a teacher has to conduct a class - with people from diverse backgrounds coming to the material for the first time- it is almost impossible to work without some kind of text.
From talking to other students and faculty, I see packages like MASON as the next wave of tools to be used in economics. You can only go so far with a system like NetLogo. NetLogo is a good package but at some point, people want to have more flexibility than it offers. The use of Java is so prevalent world-wide that it is a natural next step for students.
Having a wiki or text on MASON is an excellent idea.
San Jose State University
Hi Sean et al,
I've been thinking for some time about whether there is sufficient
interest in a book with a title something like "Developing Multi Agent
Simulations with MASON".
It's something I and other I know would value if it was done well.
I guess most of us don't have time to write a book but the Internet
being what it is there may be other options - wikis, open-source text
books - that kind of thing...
The tutorials are great starting point, but there are some things I'd
like to have covered in more depth, or show how to customise features
and functions in useful ways,...
From: MASON Multiagent Simulation Toolkit
[mailto:[log in to unmask]] On Behalf Of Sean Luke
Sent: 27 November 2009 02:25
To: [log in to unmask]
I've committed our two-player multiple-map PacMan implementation on
MASON. Thanks to Vittorio Zipparo who hung out with me while we wrote
it. I've also stolen a bit of code Brian Hrolenok wrote from our
internal Beacons project, which hopefully will get put out as a MASON
demo in its own right.
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