Evolutionary Computation Digest Wednesday, September 2, 2009 Volume 23 : Issue 8

SUBMISSION ADDRESS:    [log in to unmask]

(UN)SUBSCRIPTION INSTRUCTIONS:  at the bottom of this email


Today's Topics:

    - bibtex GPTP 2009
    - Ph.D. position in ECE department, Kansas State University
    - New Free Book: Essentials of Metaheuristics

    - CFP: EVOIASP2010
    - 3rd CFP: NICSO 2010 (The IV Intl Wksp on Nature Inspired Cooperative St...
    - CFP: EvoGAMES - Paper deadline: 4/11-2009


CALENDAR OF GA-RELATED ACTIVITIES: (with EC-Digest issue reference)

TRSH09, Wksp on Theory of Randomized Search Heur, Birmingham,UK,Oct19-20(v23n7)
ACAL09, Australian Conference on Artificial Life, Melbourne, Dec 1-4,09 (v23n4)
AI09, Australian Conference on Artifical Intelligence, Melbourne,Dec 1-4(v23n4)
AI*IA09, Conf. of the Italian Assoc. for AI, Reggio Emilia,Italy,Dec9-11(v23n7)
EVO* 2010, EuroGP EvoCOP EvoBIO and EvoAppl., Istanbul, Turkey, Apr 7-9 (v23n7)
NICSO10,IV Intl Wksp on Nature Inspired ..., Granada, Spain, May 12-14  (v23n7)

  Send announcements of other activities to [log in to unmask]

Sender: Langdon W B <[log in to unmask]>
Subject: bibtex GPTP 2009

I am please to announce that chapters produced by the recent Genetic Programming
Theory and Practise workshop have been incorporated into the GP bibliography
My thanks to Rick Riolo.


       Dr. W. B. Langdon,
       Department of Computer Science,
       King's College London,
       Strand, London, WC2R 2LS, UK

A Field Guide to Genetic Programming
GP EM        
GP Bibliography

Sender: Sanjoy Das <[log in to unmask]>
Subject: Ph.D. position in ECE department, Kansas State University

At least one Graduate Research Assistantship position at Kansas State University
involving a variety of research and development activities leading to a Ph.D. in
Electrical Engineering is available. The candidate will work in close
collaboration with the following faculty investigators, Profs. Sanjoy Das, Noel
Schulz, Caterina Scoglio, and Bala Natarajan, as well as other graduate and
undergraduate students.

Further details available at:

Key Responsibilities include the development of multi-objective evolutionary
algorithms for shipboard power systems.

Qualifications: M.S. degree required in electrical and/or computer engineering
required. Experience with evolutionary computation or some Matlab programming

Starting Date: Summer semester, 2010 strongly preferred.

Interested applicants should send a resume (preferably in pdf format) including
education, employment, publications, relevant coursework, GRE and TOEFL scores,
and a list of three references, including email and phone numbers. A separate
application for admission into the graduate program at Kansas State University
is required.

Send applications by email to: [log in to unmask] . For full consideration apply
before Jan 15th, 2010.

Sender: Sean Luke <[log in to unmask]>
Subject: New Free Book: Essentials of Metaheuristics

I am announcing the availability of a 220-page book:

Essentials of Metaheuristics

Rather than publish the book, I have decided to release it as a free open text,
and will create a print version in a matter of time.  I really welcome feedback
(and expect a fair bit of it!) on the book.

This text grew out of lecture notes for an undergraduate course this past
Spring, and is essentially a large overview of the field.  I think it would
serve well as a text for an undergraduate class or introductory master's level
course, and could also serve to augment a more formal text for other graduate
courses.  The book places a very strong emphasis on algorithmic descriptions,
and has 133 algorithms, from the complex to the trivial.  Topics covered:

       Gradient Ascent/Descent, Newton's Method
       Hill-Climbing, Random Search
       Hill Climbing with Random Restarts
       Steepest Ascent Hill-Climbing (with and without Replacement)
       (1+1), (1+lambda), and (1, lambda)
       Simulated Annealing
       Tabu Search
       Iterated Local Search
       Evolution Strategies and Evolutionary Programming
       The Genetic Algorithm
       Steady State GAs
       The Tree-Style GP Pipeline
       Hybrid Evolutionary and Hill-Climbing ("Memetic") Algorithms
       Scatter Search
       Differential Evolution
       Particle Swarm Optimization
       Island Models
       Master-Slave Fitness Assessment
       Spatially-Embedded Models
       1-Population, 2-Population, and N-Population Coevolution Methods
       Explicit and Implicit Fitness Sharing
       Crowding and Deterministic Crowding
       Naieve Multiobjective Optimization
       Non-Dominated Sorting (NSGA-II)
       Pareto Strength Methods (SPEA2)
       Optimization with Hard Constraints
       Ant Colony Optimization (AS, ACS)
       Guided Local Search
       Model Fitting by Classification (LEM)
       Estimation of Distribution Algorithms (PBIL, UMDA, cGA, BOA)
       Policy Optimization (Q-Learning, SAMUEL, ZCS, XCS)
       Representation Issues:
               Direct Encoded Graphs
               Genetic Programming
               Strongly-Typed Genetic Programming, Cellular Encoding
               Machine-code Genetic Programming, Grammatical Evolution
               Rulesets: State-Action Rules, Production Rules
       Experimental Methodolgy
       Sample Text Problems
       Example Course Syllabi

Please send me feedback!  I expect the book to evolve over time (so to speak),
and particularly rapidly early on. e-mail: [log in to unmask]

Sender: Stefano Cagnoni <[log in to unmask]>
Subject: CFP: EVOIASP2010

Evolutionary Computation in Image Analysis and Signal Processing

An  EvoApplication   (European  Conference  on   the  Applications  of
Evolutionary Computation) event incorporated in Evo* 2010

Istanbul, Turkey, 9-11 April 2010

**************** SUBMISSION DEADLINE: 4 November 2009 ****************

Evolutionary algorithms have been shown  to be tools which can be used
effectively in  the development of systems (software  or hardware) for
image  analysis  and signal  processing  in  complex  domains of  high
industrial and social relevance.

EvoIASP has  been the first  European event specifically  dedicated to
the applications  of evolutionary  computation (EC) to  image analysis
and  signal  processing (IASP)  and  gives  European and  non-European
researchers  in those  fields, as  well  as people  from industry,  an
opportunity to  present their latest  research and to  discuss current
developments  and   applications,  besides  fostering   closer  future
interaction between members of the three scientific communities.

In 2010, EvoIASP  will reach its twelfth edition,  after being held in
Gothenburg, Sweden  (1999), Edinburgh, UK (2000),  Como, Italy (2001),
Kinsale,  Ireland  (2002), Colchester,  UK  (2003), Coimbra,  Portugal
(2004),  Lausanne,  Switzerland   (2005),  Budapest,  Hungary  (2006),
Valencia, Spain  (2007), Naples, Italy (2008),  and Tuebingen, Germany

EvoIASP   is  part   of  EvoApplications   2010,  the   Conference  on
Applications of Evolutionary Computation, one of the events which will
take place under the common name of Evo* 2010.

Topics of interest include, but are not limited to:

applications of evolutionary computation to real-life IASP problems
evolvable vision and signal processing hardware
evolutionary pattern recognition
hybrid architectures for machine vision and signal processing
including evolutionary components
theoretical developments
comparisons between different evolutionary techniques and between
evolutionary and non-evolutionary techniques in IASP applications,
time series analysis by means of EC techniques.


Submit your  manuscript, at  most 10 A4  pages long, in  Springer LNCS
format            (instructions            downloadable           from,11855,5-164-2-72376-0,00.html)
using  the online submission  service (see for
further details)  no later than November  4, 2009. The  papers will be
peer   reviewed   by   at   least   two   members   of   the   program
committee. Authors  will be notified via  email on the  results of the
review about December 20, 2009.

The authors of accepted papers will have to improve their paper on the
basis of  the reviewers' comments and  will be asked to  send a camera
ready  version  of their  manuscripts,  along  with  text sources  and
pictures, by early  January, 2010. The accepted papers  will appear in
the proceedings of Evo*, published in Springer LNCS Series, which will
be available at the Conference.

Web address

Sender: German Terrazas Angulo <[log in to unmask]>
Subject: 3rd CFP: NICSO 2010 (The IV International Workshop on Nature Inspired
         Cooperative Strategies for Optimization)

The IV International Workshop on Nature Inspired Cooperative Strategies for
Optimization - NICSO 2010
May 12th - 14th
Granada, Spain

Biological and natural processes have always been a source of inspiration for
computer science and information technology. It is well known that biological
entities, from single cell organisms -like bacteria- to humans, often engage in
a rich repertoire of social interaction that could range from altruistic
cooperation through open conflict. One specific kind of social interaction is
cooperative problem solving (CPS), where a group of autonomous entities work
together in order to achieve certain goal.

The NICSO 2010 aims at promoting cooperative problem solving strategies bringing
together international researchers and practitioners from different disciplines
in order to discuss the investigations and exchange ideas on the current state
of the art of the topic. The conference seeks contributions that are inspired by
Nature and that encompass a range of spatio-temporal scales, for visionary
conceptions of information processing and computation as pertaining to
cooperation mechanisms in the context of problem solving.

All submitted papers will be blind reviewed by at least two reviewers. Selection
criteria will be based on relevance, originality, significance, impact,
technical soundness and quality of the presentation. Contributions are expected
to provide original results, insights and experimental innovations. Manuscripts
must be in PDF, not exceeding 12 pages and conforming to the guidelines
specified in the workshop's website. Contributions are welcome to submission
through the system available at The accepted papers will
be published in the book series on Studies in Computational Intelligence
(Springer). The authors of the best accepted papers will be invited to revise
and extend their contributions for publication in a special issue in the
Memetic Computing Journal (Springer).

Target topics (but not limited to):
Adaptive Behaviour
Ants Colonies
Amorphous Computing
Artificial Life
Artificial Immune
Bio-inspired architecture
Distributed Computing
Evolutionary Robotics
Evolvable Systems
Genetic Algorithms
Genetic Programming
Membrane Computing
Quantum Computing
Software Self-Assembly
Systems Coevolution
Swarm Intelligence

Full paper submission: October 15, 2009
Acceptance notification: November 30, 2009
Final camera ready: December 15, 2009
NICSO: May 12 - 14, 2010

<... edited for length ...>

Sender: Mike Preuss <[log in to unmask]>
Subject: CFP: EvoGAMES - Paper deadline: 4/11-2009

CFP: EvoGAMES - Paper deadline: 4/11-2009

EvoGames: 2nd European event on Bio-inspired Algorithms in Games,
Istanbul, 7th - 9th April 2010

Games, and especially video games, are now a financially and culturally
important commercial factor within the software and entertainment industries.
They provide an excellent test bed for and application of a wide range of
computational intelligence methods including evolutionary computation, neural
networks, fuzzy systems, swarm intelligence, and temporal difference learning.
There has been a rapid growth in research in this area over the last few years.
This event focuses on new computational intelligence or biologically inspired
techniques that may be of practical value for improvement of existing games or
creation of new games, as well as on innovative uses of games to improve or test
computational intelligence algorithms. We invite prospective participants to
submit full papers following Springer's LNCS guidelines.

Topics include but are not limited to:
 * Avatars and new forms of communication between game intelligence
 and players
 * Player satisfaction measurement and optimization
 * (Semi-)automated game content creation
 * Evolutionary game theory
 * Human-like artificial adversaries and emotion modeling
 * Authentic movement, believable multi-agent control
 * Computational Intelligence in video games
 * Learning in games
 * Experimental methods for gameplay evaluation
 * Evolutionary testing and debugging of games
 * Games related to social, economic, and financial simulations
 * Educational/serious games
 * General game intelligence (e.g. general purpose drop-n-play
 Non-Player Characters, NPCs).

Program Committee:
Lourdes Araujo, UNED, Spain
Wolfgang Banzhaf, Memorial University of Newfoundland, Canada
Luigi Barone, University of Western Australia, Australia
Simon Colton, Imperial College London, UK
Ernesto Costa, Universidade de Coimbra, Portugal
Carlos Cotta, Universidad de Malaga, Spain
Marc Ebner, Universitšt Tuebingen, Germany
Aniko Ekart, Aston University, UK
Anna Esparcia Alcazar, University of Valencia, Spain
Antonio J Fernandez Leiva, Universidad de Malaga, Spain
Francisco Fernandez, Universidad de Extremadura, Spain
Mario Giacobini, Universita degli Studi di Torino, Italy
Johan Hagelbaeck, Blekinge Tekniska Hoegskola, Sweden
John Hallam, University of Southern Denmark, Denmark
David Hart, Fall Line Studio, USA
Philip Hingston, Edith Cowan University, Australia
Stefan Johansson, Blekinge Tekniska Hoegskola, Sweden
Krzysztof Krawiec, Poznan University of Technology, Poland
Oliver Kramer, TU Dortmund, Germany
Bill Langdon, University of Essex, UK
Pier Luca Lanzi, Politecnico di Milano, Italy
Simon Lucas, University of Essex, UK
Penousal Machado, Universidade de Coimbra, Portugal
JJ Merelo, Universidad de Granada, Spain
Risto Miikkulainen, University of Texas at Austin, USA
Steffen Priesterjahn, University of Paderborn, Germany
Moshe Sipper, Ben-Gurion University, Israel
Terry Soule, University of Idaho, USA

Event chairs:
Mike Preuss, TU Dortmund, Germany, [log in to unmask]
Julian Togelius, IT University of Copenhagen (Center for Computer Games
 Research), Dennmark, [log in to unmask]
Georgios N. Yannakakis, IT University of Copenhagen (Center for Computer
 Games Research), Dennmark, [log in to unmask]


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 End of Evolutionary Computation Digest