This system property is one of the items I'm setting programmatically. See the static { } regions of Display2D, Display3D, and Console.
Note that it's gonna get ignored by applets no matter what. :-(
Sean
Miles Parker wrote:
Doesn't..
-Dapple.awt.graphics.UseQuartz=true
still work? I've just installed Update 2 and Java 2D seems fine with this vm argument. Of course its a pig without..
But it would be nice to not have to.. are you forcing programmatically at runtime? If so, please share the recipe.. :)
On Sep 25, 2008, at 9:43 PM, Sean Luke wrote:
Been seeing HeatBugs and Ant slow down to molasses-level speeds lately? You're probably on MacOS X Leopard. As part of releasing Java 1.6, Apple's been migrating from its Quartz-based Java2D graphics renderer to Sun's OpenGL-based renderer. Problem is, Sun's renderer is much slower. Even more of a problem: Apple has recently moved to do this by default for 1.5 as well, and on 1.5, Sun's renderer is _really_ pathetic.
I have made a few modifications to MASON so that Java is forced to use the Quartz renderer on Macs. Things are now back to acceptable speeds. These modifications are on CVS along with other recent changes. If you would like a snapshot and can't do CVS, let me know.
Sean