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Sean Luke wrote:
> This has got to be a bug in SparseFieldProtrayal3D's updateModel
> method.  I can see all sorts of evil places where there's likely a bug
> there -- the number one possibility is that globalTG.removeChild(t) may
> be operating in the middle of the for-loop over globalTG.numChildren(),
> which is probably not wise.  :-)
> 
> Unfortunately, I do not have enough time to look at this code and debug
> it for a week or more (grant proposal deadline).  Gabriel might have
> time possibly.

OK.  I'll spend some time trying to track it down.  If I find anything,
I'll post it.  Thanks!

- --
glen e. p. ropella, 971-219-3846, http://tempusdictum.com
If a man can't piss in his own front yard, he's living too close to
town. -- Tom Russell

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