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Is the recommended way of programmatically controlling the random seed
for GUI controlled experiments to sub-class sim.display.Console and set
randomSeed, randomField, and incrementSeedOnPlay?  Or is there some
other method I've missed?

If that is the recommended way, it strikes me as a bit of an extra
effort on the programmer's part, since I have to create a mirror java
package within my own source tree called sim.display and put my
sub-classed console in there.  Perhaps a couple of public setters on the
Console are warranted?  Something like:

   sim.display.Console c = new sim.display.Console(guistate);
   c.setRandomSeed(94898989);
   c.setIncrementSeedOnPlay(false);

- --
glen e. p. ropella, 971-219-3846, http://tempusdictum.com
The only way we can win is to leave before the job is done. -- George W.
Bush

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