On Sep 22, 2006, at 9:22 PM, Ryan Kadomoto wrote: > But this doesn't really help me completely. Ideally, I want the > image to be > on a single rectangular plane that I can rotate. Previously you had indicated that when you created an ImagePortrayal3D at (0,0,0), you couldn't see it. I presume that issue is fixed by loading the image right? If what you need is for the image to be *rotateable*, you need to state that the ImagePortrayal3D not be "oriented" -- that is, always facing the user. Instead of saying new ImagePortrayal3D(image), try saying new ImagePortrayal3D(image, false, opaque) ...where opaque is true (strongly recommended for speed) if your image doesn't need semitransparency, else false. The second argument is the oriented-portrayal argument. We're setting it false. From there you may need to change the orientation of the portrayal -- you'd do that like any other one, by wrapping it in a TransformedPortrayal3D. Sean