Vincent, could you provide a simple repeatable example? Continuous2D.remove() should work properly - and my double checking suggests that it does -- but I could imagine an unchecked bug as it's less common than Continuous2D.setLocation(). Sean On Mar 24, 2005, at 2:01 PM, Vincent wrote: > Hi, > > I have a strange behaviour with the object 'Continuous2D' and its > function remove(object o). > > Once I have populated my 2D space with objects, when using the > remove(object o) method, it does > not guaranty me to unregister the object from the 2D space. > I even have some flip-flop behaviours with certain agents coming and > going from my display. > > Is there someone who has already experienced this behaviour ? how can > I fix it ? > > thx, > > Vincent.