Vincent, could you provide a simple repeatable example?
Continuous2D.remove() should work properly - and my double checking
suggests that it does -- but I could imagine an unchecked bug as it's
less common than Continuous2D.setLocation().


On Mar 24, 2005, at 2:01 PM, Vincent wrote:

> Hi,
> I have a strange behaviour with the object 'Continuous2D' and its
> function remove(object o).
> Once I have populated my 2D space with objects, when using the
> remove(object o) method, it does
> not guaranty me to unregister the object from the 2D space.
> I even have some flip-flop behaviours with certain agents coming and
> going from my display.
> Is there someone who has already experienced this behaviour ? how can
> I fix it ?
> thx,
> Vincent.