Hi there Nick,
I have used agents inheriting from MasonGeometry, something like:
public class Agent extends MasonGeometry implements Steppable, Stoppable
With a constructor taking in a geometry:
public Agent(Geometry geom)
this.geometry = geom;
location = geom.getCentroid().getCoordinate();
This greatly facilitates programming. However, I never explored
potential performance impacts.
On 22 March 2016 at 14:55, Nick Malleson <[log in to unmask]> wrote:
> Hi all,
> This might have an easy answer, apologies if I have missed something on the list.
> I am using a GeomVectorField to store my agents. I need to be able to get back to the original Agent object, not just its associated MasonGeometry. I create agents and add them to the GeomVectorField a bit like this:
> Agent a = new Agent();
> That basically works fine, but now I want to be able to get back to the underlying agent. I guess I could maintain a separate List of agents as well as the GeomVectorField, or I could add the agent to its MasonGeometry's userData field.
> Any opinions on which would be best? How else have people stored their agents and their geometries using geomason?
> Thanks in advance,