I have now figured out what is really going on - at least I think so.
The problem only occurs when I use a volatile poropety object. If a
voilatile propery object gets updated by the SimpleInspector the
following happens:
public void updateInspector()
{
if (properties.isVolatile()) // need to rebuild each time, YUCK
{
remove(propertyList);
generateProperties(start);
doEnsuredRepaint(this);
}
else for( int i = start ; i < start+count ; i++ )
if (members[i] != null)
members[i].setValue(properties.betterToString(properties.getValue(i)));
}
}
And its really somehow "YUCK". Rebuilding the properties calls on the
following method on each newly constructed PropertyField:
public String newValue(final String newValue)
{
synchronized(SimpleInspector.this.state.state.schedule)
{
// try to set the value
if (props.setValue(index, newValue) == null)
java.awt.Toolkit.getDefaultToolkit().beep();
// refresh the controller -- if it exists yet
if (SimpleInspector.this.state.controller != null)
SimpleInspector.this.state.controller.refresh();
// set text to the new value
return props.betterToString(props.getValue(index));
}
}
This is where I thought the start of the loop to be. And it indeed gets
endless as this SimpleInspector.this.state.controller.refresh() again
leads to a call on updateInspector() resulting in newly constructed
PropertyFields and so on.
There could be a way out: one could introduce an instance variable to
the SimpleInspector and set it accordingly to avoid loops:
boolean updating = false;
PropertyField makePropertyField(final int index)
{
[...]
public String newValue(final String newValue)
{
[...]
if (!updating && SimpleInspector.this.state.controller != null)
{
updating = true;
SimpleInspector.this.state.controller.refresh();
updating = false;
}
[...]
}
[...]
}
This stops the endless loop. But if you have more than one
SimpleInspector in the controller that use dynamic properties there is
still a limited loop. Let's suppose we have two SimpleInspectors A and B.
The sequence would then be as follows:
A.updateProperties() -> A.makePropertyField() -> controller.refresh()
A.updateProperties() -> A.makePropertyField() | stopped by updating check
B.updateProperties() -> B.makePropertyField() -> controller.refresh()
A.updateProperties() -> A.makePropertyField() | stopped by updating check
B.updateProperties() -> B.makePropertyField() | stopped by updating check
One could introduce another check in updateInspector() e.g like this:
public void updateInspector()
{
if (properties.isVolatile()) // need to rebuild each time, YUCK
{
remove(propertyList);
generateProperties(start);
doEnsuredRepaint(this);
}
else for( int i = start ; i < start+count ; i++ )
if (members[i] != null)
members[i].setValue(properties.betterToString(properties.getValue(i)));
}
}
Resulting in the following sequence:
A.updateProperties() -> A.makePropertyField() -> controller.refresh()
A.updateProperties() | stopped by updating check
B.updateProperties() -> B.makePropertyField() -> controller.refresh()
A.updateProperties() | stopped by updating check
B.updateProperties() | stopped by updating check
This should make the whole process a bit faster and thus more reponsive.
Still when using this solution with two SimpleInspectors, one beeing
volatile and the others not, both with domain sliders the following
happens:
When the model is stopped I can move the silders for the volatile
Properties pretty smoothly and those for the non-volatile lag a bit.
When the model runs I can't use the sliders for the volatile Propeties
anymore and those for the non-volatile still lag.
I still don't get everything straight. I am not too concerned anymore as
I found out I might just drop the use of volatile properties. But still
SimpleInspector does not seem to like them - even with my modifications
that at least prevent it from crashing.
cheers
roman
--Diff for SimpleInspector--
<+>UTF-8
===================================================================
--- src/main/java/sim/portrayal/SimpleInspector.java (revision )
+++ src/main/java/sim/portrayal/SimpleInspector.java (revision )
@@ -40,7 +40,8 @@
int start = 0;
/** The number of items presently in the propertyList */
int count = 0;
- /** If this SimpleInspector is updating its PropertyFields - avoids
update loops for voilatile */
+ /** If this SimpleInspector is updating its PropertyFields - avoids
update loops for volatile Properties */
+ boolean updating = false;
JPanel header = new JPanel()
{
@@ -167,8 +168,12 @@
if (props.setValue(index, newValue) == null)
java.awt.Toolkit.getDefaultToolkit().beep();
// refresh the controller -- if it exists yet
- if (SimpleInspector.this.state.controller != null)
+ if (!updating &&
SimpleInspector.this.state.controller != null)
+ {
+ updating = true;
SimpleInspector.this.state.controller.refresh();
+ updating = false;
+ }
// set text to the new value
return props.betterToString(props.getValue(index));
}
@@ -303,7 +308,7 @@
public void updateInspector()
{
- if (properties.isVolatile()) // need to rebuild each time, YUCK
+ if (!updating && properties.isVolatile()) // need to rebuild
each time, YUCK
{
remove(propertyList);
generateProperties(start);
--SimpleInspector---
/*
Copyright 2006 by Sean Luke and George Mason University
Licensed under the Academic Free License version 3.0
See the file "LICENSE" for more information
*/
package sim.portrayal;
import sim.portrayal.inspector.*;
import java.awt.*;
import sim.engine.*;
import sim.util.gui.*;
import sim.util.*;
import sim.display.*;
import javax.swing.*;
import java.awt.event.*;
/**
A simple inspector class that looks at the "getX" and "setX" method of
the object to be investigates
and creates a user-friendly graphical interface with read only and
read/write components of the object.
<p>SimpleInspector automatically creates an UpdateButton and adds it
to itself at position BorderLayout.NORTH
whenever you set it to be non-volatile, and when you set it to be
volatile, it removes the UpdateButton.
<p>SimpleInspector automatically sets the title of the inspetor to the
object name.
*/
public class SimpleInspector extends Inspector
{
public static final int DEFAULT_MAX_PROPERTIES = 25;
int maxProperties = DEFAULT_MAX_PROPERTIES;
/** The GUIState of the simulation */
GUIState state;
/** The property list displayed -- this may change at any time */
LabelledList propertyList;
/** The generated object properties -- this may change at any time */
Properties properties;
/** Each of the property fields in the property list, not all of
which may exist at any time. */
PropertyField[] members = new PropertyField[0];
/** The current index of the topmost element */
int start = 0;
/** The number of items presently in the propertyList */
int count = 0;
/** If this SimpleInspector is updating its PropertyFields - avoids
update loops for volatile Properties */
boolean updating = false;
JPanel header = new JPanel()
{
public Insets getInsets () { return new Insets(2,2,2,2); }
};
String listName; // used internally
JLabel numElements = new JLabel();
Box startField = null;
public GUIState getGUIState() { return state; }
public int getMaxProperties() { return maxProperties; }
/** Creates a new SimpleInspector with the given properties, state,
maximum number of properties, and
"name". The name is what's shown in the labelled list of the
SimpleInspector. It is not the
title of the SimpleInspector (what appears in a window). For
that, use setTitle. */
public SimpleInspector(Properties properties, GUIState state,
String name, int maxProperties)
{
this.maxProperties = maxProperties;
setLayout(new BorderLayout());
this.state = state;
listName = name;
header.setLayout(new BorderLayout());
add(header,BorderLayout.NORTH);
this.properties = properties;
generateProperties(0);
setTitle("" + properties.getObject());
}
/** Creates a new SimpleInspector with the given properties, state, and
"name". The name is what's shown in the labelled list of the
SimpleInspector. It is not the
title of the SimpleInspector (what appears in a window). For
that, use setTitle. */
public SimpleInspector(Properties properties, GUIState state,
String name)
{
this(properties, state, name, DEFAULT_MAX_PROPERTIES);
}
/** Creates a new SimpleInspector with the given properties and
state. */
public SimpleInspector(Object object, GUIState state)
{
this(object,state,null);
}
/** Creates a new SimpleInspector with the given object, state, and
"name". The name is what's shown in the labelled list of the
SimpleInspector. It is not the
title of the SimpleInspector (what appears in a window). For
that, use setTitle. */
public SimpleInspector(Object object, GUIState state, String name)
{
this(object, state, name, DEFAULT_MAX_PROPERTIES);
}
/** Creates a new SimpleInspector with the given object, state,
maximum number of properties, and
"name". The name is what's shown in the labelled list of the
SimpleInspector. It is not the
title of the SimpleInspector (what appears in a window). For
that, use setTitle. */
public SimpleInspector(Object object, GUIState state, String name,
int maxProperties)
{
this(Properties.getProperties(object), state, name, maxProperties);
}
/* Creates a JPopupMenu that possibly includes "View" to
view the object instead of using the ViewButton. If not,
returns null. */
JPopupMenu makePreliminaryPopup(final int index)
{
Class type = properties.getType(index);
if (properties.isComposite(index))
{
JPopupMenu popup = new JPopupMenu();
JMenuItem menu = new JMenuItem("View");
menu.setEnabled(true);
menu.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent e)
{
Properties props = properties;
final SimpleInspector simpleInspector = new
SimpleInspector(props.getValue(index), SimpleInspector.this.state, null,
maxProperties);
final Stoppable stopper =
simpleInspector.reviseStopper(
SimpleInspector.this.state.scheduleRepeatingImmediatelyAfter(simpleInspector.getUpdateSteppable()));
SimpleInspector.this.state.controller.registerInspector(simpleInspector,stopper);
JFrame frame = simpleInspector.createFrame(stopper);
frame.setVisible(true);
}
});
popup.add(menu);
return popup;
}
else return null;
}
PropertyField makePropertyField(final int index)
{
Class type = properties.getType(index);
final Properties props = properties; // see UNUSUAL
BUG note below
return new PropertyField(
null,
properties.betterToString(properties.getValue(index)),
properties.isReadWrite(index),
properties.getDomain(index),
(properties.isComposite(index) ?
//PropertyField.SHOW_VIEWBUTTON :
PropertyField.SHOW_TEXTFIELD :
(type == Boolean.TYPE || type == Boolean.class ?
PropertyField.SHOW_CHECKBOX :
(properties.getDomain(index) == null ? PropertyField.SHOW_TEXTFIELD :
(properties.getDomain(index) instanceof Interval) ?
PropertyField.SHOW_SLIDER : PropertyField.SHOW_LIST ))))
{
// The return value should be the value you want the
display to show instead.
public String newValue(final String newValue)
{
// UNUSUAL BUG: if I say this:
// Properties props = properties;
// ...or...
// Properties props = SimpleInspector.this.properties
// ... then sometimes props is set to null even though
clearly
// properties is non-null above, since it'd be
impossible to return a
// PropertyField otherwise. So instead of declaring it
as an instance
// variable here, we declare it as a final closure
variable above.
// the underlying model could still be running, so we need
// to do this safely
synchronized(SimpleInspector.this.state.state.schedule)
{
// try to set the value
if (props.setValue(index, newValue) == null)
java.awt.Toolkit.getDefaultToolkit().beep();
// refresh the controller -- if it exists yet
if (!updating &&
SimpleInspector.this.state.controller != null)
{
updating = true;
SimpleInspector.this.state.controller.refresh();
updating = false;
}
// set text to the new value
return props.betterToString(props.getValue(index));
}
}
};
}
/** Private method. Does a repaint that is guaranteed to work (on
some systems, plain repaint())
fails if there's lots of updates going on as is the case in our
simulator thread. */
void doEnsuredRepaint(final Component component)
{
SwingUtilities.invokeLater(new Runnable()
{
public void run()
{
if (component!=null) component.repaint();
}
});
}
void generateProperties(int start)
{
final int len = properties.numProperties();
if (start < 0) start = 0;
if (start > len) return; // failed
if (propertyList != null)
remove(propertyList);
propertyList = new LabelledList(listName);
if (len > maxProperties)
{
final String s = "Page forward/back through properties. "
+ maxProperties + " properties shown at a time.";
if (startField == null)
{
NumberTextField f = new NumberTextField(" Go to ",
start,1,maxProperties)
{
public double newValue(double newValue)
{
int newIndex = (int) newValue;
if (newIndex<0) newIndex = 0;
if (newIndex >= len) return (int)getValue();
// at this point we need to build a new
properties list!
generateProperties(newIndex);
return newIndex; // for good measure, though
it'll be gone by now
}
};
f.setToolTipText(s);
numElements.setText(" of " + len + " ");
numElements.setToolTipText(s);
f.getField().setColumns(4);
startField = new Box(BoxLayout.X_AXIS);
startField.add(f);
startField.add(numElements);
startField.add(Box.createGlue());
header.add(startField, BorderLayout.CENTER);
}
}
else
{
start = 0;
if (startField!=null) header.remove(startField);
}
members = new PropertyField[len];
int end = start + maxProperties;
if (end > len) end = len;
count = end - start;
for( int i = start ; i < end; i++ )
{
if (!properties.isHidden(i)) // don't show if the user
asked that it be hidden
{
JLabel label = new JLabel(properties.getName(i) + " ");
JToggleButton toggle =
PropertyInspector.getPopupMenu(properties,i,state, makePreliminaryPopup(i));
members[i] = makePropertyField(i);
propertyList.add(null,
label,
toggle,
members[i],
null);
// load tooltips
String description = properties.getDescription(i);
if (description != null)
{
if (label != null) label.setToolTipText(description);
if (toggle != null)
toggle.setToolTipText(description); // do we want this one?
if (members[i] != null)
members[i].setToolTipText(description); // do we want this one?
}
}
else members[i] = null;
}
add(propertyList, BorderLayout.CENTER);
this.start = start;
revalidate();
}
JButton updateButton = null;
public void setVolatile(boolean val)
{
super.setVolatile(val);
if (isVolatile())
{
if (updateButton!=null)
{
header.remove(updateButton); revalidate();
}
}
else
{
if (updateButton==null)
{
updateButton = (JButton) makeUpdateButton();
// modify height -- stupid MacOS X 1.4.2 bug has icon
buttons too big
NumberTextField sacrificial = new NumberTextField(1,true);
Dimension d = sacrificial.getPreferredSize();
d.width = updateButton.getPreferredSize().width;
updateButton.setPreferredSize(d);
d = sacrificial.getMinimumSize();
d.width = updateButton.getMinimumSize().width;
updateButton.setMinimumSize(d);
// add to header
header.add(updateButton,BorderLayout.WEST);
revalidate();
}
}
}
public void updateInspector()
{
if (!updating && properties.isVolatile()) // need to rebuild
each time, YUCK
{
remove(propertyList);
generateProperties(start);
doEnsuredRepaint(this);
}
else for( int i = start ; i < start+count ; i++ )
if (members[i] != null)
members[i].setValue(properties.betterToString(properties.getValue(i)));
}
}
|