Fixed (I hope). It was a bug in SparseGrid2D that hadn't gotten
recently changed along with Continuous2D and other portrayals. Also
fixed a bug where simple portrayals weren't passing mouse event on to
their children -- that's why MovablePortrayal2D was only working when
it was on the top of the simple portrayal chain.
Sean
On Aug 13, 2011, at 9:35 AM, Martin Erdelen wrote:
> Thanks for the prompt reply, much appreciated.
>
> Finding a (possible) bug in the first week of using a major
> application is a
> new personal record for me :-)