On Mar 4, 2011, at 11:32 AM, Yang, Ming wrote:
> Yes, my question on agent portrayal can apply to arbitrary objects
> portrayal also.
> I think I have gotten my answer. The main point is the method
> "setupPortrayals()" in GUIState does not need to know exactly what are
> the objects or the number of the objects. It needs only to know the
> classifications such as the classes of the objects then it uses
> "setPortrayalForClass(..)" or " setPortrayalForAll(...) to tell the
> to portrayal them.
Right. Or a few other method options (or if the objects are
themselves SimplePortrayals, it'll just use them).