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Date: | Sun, 6 Sep 2009 22:27:29 +0200 |
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Also... does balls3d work fine for you, including when they change
colors?
Sean
On Sep 6, 2009, at 9:59 PM, Joerg Hoehne wrote:
> Hi Sean,
> for me the code for 3d display is not working anymore. Before the
> update I was able to display a
> scene but was not able to change colors.
> After the update I get the exception:
>
> Exception in thread "AWT-EventQueue-0"
> javax.media.j3d.RestrictedAccessException: Cannot
> modify capability bits on a live or compiled object
> at
> javax.media.j3d.SceneGraphObject.setCapability(SceneGraphObject.java:
> 101)
> at
> sim
> .portrayal3d
> .SimplePortrayal3D.setPickableFlags(SimplePortrayal3D.java:235)
> at
> sim
> .portrayal3d
> .SimplePortrayal3D.setPickableFlags(SimplePortrayal3D.java:227)
> at
> sim
> .portrayal3d
> .simple.PrimitivePortrayal3D.getModel(PrimitivePortrayal3D.java:167)
> at
> sim
> .portrayal3d
> .SparseFieldPortrayal3D
> .wrapModelForNewObject(SparseFieldPortrayal3D.java:77)
> at
> sim
> .portrayal3d
> .SparseFieldPortrayal3D.updateModel(SparseFieldPortrayal3D.java:157)
> at sim.portrayal3d.FieldPortrayal3D.getModel(FieldPortrayal3D.java:
> 182)
> at sim.display3d.Display3D.updateSceneGraph(Display3D.java:1209)
> at sim.display3d.Display3D$12.run(Display3D.java:1152)
> at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209)
> at java.awt.EventQueue.dispatchEvent(EventQueue.java:633)
> at
> java
> .awt
> .EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:
> 296)
> at
> java
> .awt
> .EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
> at
> java
> .awt
> .EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:
> 201)
> at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:
> 196)
> at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:
> 188)
> at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
>
>
> After having a look inside the source code it looks like there some
> slight differences between the
> various XXXPortrayal3D classes that might not be intended, like the
> missing call of
> setShape3DFlags(Shape3D shape) where I guess (really a wild guess)
> the problem might be
> located.
>
> For a quick fix (it's late in my time zone) I rely only on
> CubePortrayal3D and the code does not
> throw any exception at the moment. Using the SpherePortrayal3D class
> does crash the
> application. I don't have the time to explore on this subject today
> and tomorrow so you or Gabriel
> may have a quick fix available.
>
> Regards,
> Jörg
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