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June 2008

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Subject:
From:
Sean Luke <[log in to unmask]>
Reply To:
MASON Multiagent Simulation Toolkit <[log in to unmask]>
Date:
Wed, 4 Jun 2008 18:44:33 -0400
Content-Type:
text/plain
Parts/Attachments:
text/plain (75 lines)
It's a bug in the 3D network code.  The 2D network code ought to work  
fine.

We've fixed the problem internally today -- as I thought, some code  
was missing -- but tickled an odd bug which is vexing us so we're not  
quite ready to do a CVS commit.  I think we're closwe.

Sean

On Jun 4, 2008, at 3:04 PM, ST Charles, Jesse Lee wrote:

> Sean,
> Thanks so much for your quick reply!
>
> A quick question regarding our options at this point:
>
> My team needs to have a visualization of this system soon, is this  
> same
> bug found in the 2d network or is it just in the 3d network?
> If not, it shouldn't be too much effort to temporarily use a 2d
> visualization instead of the 3d one.
>
> Let me know if you make any progress with the 3d network bug or if  
> I can
> help in tracking it down.
>
> Thanks again for your help,
>
> Jesse
>
> -----Original Message-----
> From: MASON Multiagent Simulation Toolkit
> [mailto:[log in to unmask]] On Behalf Of Sean Luke
> Sent: Wednesday, June 04, 2008 2:10 PM
> To: [log in to unmask]
> Subject: Re: 3d Edge Portrayal Problem
>
> On Jun 4, 2008, at 1:27 PM, Jesse St. Charles wrote:
>
>> First -
>> When the simulation is running, the network object is being updated
>> correctly however the edges that are being visualized seem to only be
>> edges which were present when the simulation began (some type of edge
>> portrayal update problem?).
>
> This is, I think, a bug -- or rather, some missing code -- in MASON's
> NetworkPortrayal.java code.  We'll get back on that.
>
>> Second -
>> After some time running the simulation for a given (not consistent)
>> number
>> of generations I recieve this error
>>
>> Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
>>  at sim.portrayal3d.network.SimpleEdgePortrayal3D.getModel
>> (SimpleEdgePortrayal3D.java:129)
>
> This is probably related to the above.  My hypothesis:
>
> 1. You created some edges.
> 2. MASON displayed those edges.
> 3. You deleted an edge.
> 4. MASON isn't removing that edge.  Rather, it's holding onto the old
> displayed edge.
> 5. You deleted one of the objects the phantom edge is pointing to
> (say, the start object).
> 6. When MASON needs to update the phantom edge, it goes in and asks
> for its start and end objects.
> 7. Then it requests the location of the start object.
> 8. MASON politely says: "there's no such object any more!"
>
> That's what I'm going on.
>
> Sean

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