The "Fast" portrayals ignore their underlying simple portrayals
entirely (such as your ImagePortrayal2D) and only draw rectangles of
solid colors. It's not what you want, but you're on the right track.
Here are instructions you might find useful:
On May 7, 2008, at 3:25 AM, Magrath, Shane wrote:
> I'm running a 2D display where I want to use an image as a background
> for the simulation. The image is a landsat PNG file that I want to use
> as to give some "terrain effects" to the simulation.
> My idea is to use an IntGrid2D object to represent the terrain field.
> The IntGrid2D object would be simply a grid with exactly one cell
> in it
> - set to 1 incidently.
> Then, my cunning plan such as it, is to use a FastValueGridPortrayal2D
> object configured to use an ImagePortrayal2D object for all values
> stored in the IntGrid2D object.
> Except it's not doing what I expect - just a simple white
> background is
> being shown. Debugging shows that the objects configure as I
> expect, the
> image loads correctly into the ImageIcon object, etc...
> So, is this the best way to go about this and perhaps someone has an
> idea about what might be happening to my nice landsat terrain...?
> Many thanks in advance.
> Shane Magrath
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