Sean Luke wrote:
> This has got to be a bug in SparseFieldProtrayal3D's updateModel
> method. I can see all sorts of evil places where there's likely a bug
> there -- the number one possibility is that globalTG.removeChild(t) may
> be operating in the middle of the for-loop over globalTG.numChildren(),
> which is probably not wise. :-)
>
> Unfortunately, I do not have enough time to look at this code and debug
> it for a week or more (grant proposal deadline). Gabriel might have
> time possibly.
OK. I'll spend some time trying to track it down. If I find anything,
I'll post it. Thanks!
- --
glen e. p. ropella, 971-219-3846, http://tempusdictum.com
If a man can't piss in his own front yard, he's living too close to
town. -- Tom Russell
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