I have a strange behaviour with the object 'Continuous2D' and its
function remove(object o).
Once I have populated my 2D space with objects, when using the
remove(object o) method, it does not guaranty me to unregister the
object from the 2D space.
I even have some flip-flop behaviours with certain agents coming and
going from my display.
Is there someone who has already experienced this behaviour ? how can I
fix it ?