CS Colloquium: Geometric Modeling for Humans
Friday, March 02, 2012
Yotam Gingold, Columbia University & Rutgers University
Digital content creation is fundamental to many areas of computer graphics,
from image processing to 3D geometry processing and animation. For example,
the creation and editing of 3D models impacts everything from the design of
objects in the real world to visualization and digital entertainment. And
yet, the tools used to create and edit 3D geometry are cumbersome,
accessible only to a small group of experts.
In this talk, I will present my vision of accessible digital content
creation for everyone, from novices to highly trained experts (and even
computers). I will demonstrate tools that allow novices to participate in 3D
modeling by leveraging skills they naturally possess. I will also discuss
new ways to leverage the expertise of experts. We will be helped along the
way by fast and stable optimization techniques.
I will conclude my talk by presenting a new way to approach problems in
computer graphics. I will show how Human Computation enables us to make
seemingly impossible algorithms a reality.
Yotam Gingold is a post-doctoral researcher in the computer science
departments of Columbia University and Rutgers University. His research
interests include interactive geometric modeling, human computation,
topology for computation, and game design. Yotam earned his Ph.D. in
Computer Science from New York University in 2009 under the supervision of
Host: Prof. Jyh-Ming Lien ([log in to unmask])