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Wed, 15 Aug 2007 15:58:54 -0700 |
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Is the recommended way of programmatically controlling the random seed
for GUI controlled experiments to sub-class sim.display.Console and set
randomSeed, randomField, and incrementSeedOnPlay? Or is there some
other method I've missed?
If that is the recommended way, it strikes me as a bit of an extra
effort on the programmer's part, since I have to create a mirror java
package within my own source tree called sim.display and put my
sub-classed console in there. Perhaps a couple of public setters on the
Console are warranted? Something like:
sim.display.Console c = new sim.display.Console(guistate);
c.setRandomSeed(94898989);
c.setIncrementSeedOnPlay(false);
- --
glen e. p. ropella, 971-219-3846, http://tempusdictum.com
The only way we can win is to leave before the job is done. -- George W.
Bush
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