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Sean,
The 3d network seems to be working much better now, thanks!
An occasional exception that pops up now (maybe 1 in 10 runs), is
java.lang.IndexOutOfBoundsException: Index: 22, Size: 22
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at
javax.media.j3d.GroupRetained.removeChild(GroupRetained.java:336)
at javax.media.j3d.Group.removeChild(Group.java:210)
at
sim.portrayal3d.network.NetworkPortrayal3D.updateModel(NetworkPortrayal3
D.java:150)
at
sim.portrayal3d.FieldPortrayal3D.getModel(FieldPortrayal3D.java:182)
at sim.display3d.Display3D.updateSceneGraph(Display3D.java:1161)
at sim.display3d.Display3D.step(Display3D.java:1117)
at sim.display.GUIState$Repeat.step(GUIState.java:606)
at sim.display.GUIState.step(GUIState.java:428)
at sim.display.Console$56.run(Console.java:2277)
at java.lang.Thread.run(Unknown Source)
I'm not sure if this is related to the recent changes to
NetworkPortrayal3D.java, but I thought I would make you aware of the
issue.
-Jesse
-----Original Message-----
From: MASON Multiagent Simulation Toolkit
[mailto:[log in to unmask]] On Behalf Of Sean Luke
Sent: Thursday, June 05, 2008 8:54 PM
To: [log in to unmask]
Subject: Re: 3d Edge Portrayal Problem
Okay, we've stomped the bug. It's out on CVS but there's a new
function that you'll need to call from your setupPortrayals() (or
start() or load()) method: display.destroySceneGraph(). See any of
the 3D app example code to see where it goes. Also the tutorials.
Note that this will work fine with CylinderEdgePortrayal3D and
SimpleEdgePortrayal3D, but ConeEdgePortrayal3D and
ArrowEdgePortryal3D still need a tiny bit of work, which should be
out on CVS by end of tomorrow my guess is.
Sean
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