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May 2012

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MASON Multiagent Simulation Toolkit <[log in to unmask]>
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Tue, 22 May 2012 09:13:29 -0400
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MASON Multiagent Simulation Toolkit <[log in to unmask]>
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Sean Luke <[log in to unmask]>
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No, you could just say frame.dispose().  In fact I was thinking of setting up frames so that if they're registered with the Console they auto-dispose on quit.

Sean

On May 22, 2012, at 4:54 AM, Richard O. Legendi wrote:

> Hi all,
> 
> This is probably an obvious question: all the sample codes do quit() in a GuiState like this:
> 
>    @Override
>    public void quit() {
>        super.quit();
> 
>       if (frame != null) {
> frame .dispose();
>        }
>    }
> 
> I was just curious if the null check is required here. I don't see when the frame can be null, could you help me with that? It is always initialized properly in init() and quit() cannot be called without initializing the GuiState, right?
> 
> Thanks for the clarification in advance!
> 
> Best,
> Richard
> 
> -- 
> Richard O. Legendi
> Software developer
> Intelligent Applications and Web Services
> AITIA International, Inc.
> http://people.inf.elte.hu/legendi/

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