Mark Coletti wrote:
> - FastObjectGridPortrayal2D allows one to set a color map for the all
> rendered objects. So I assumed that the over-ridden draw() object
> argument for a corresponding sparse grid portrayal was applied to the
> *individual objects contained in the grid*; I was surprised when that
> didn't happen; having appropriate documentation would have helped
I could see how that would be confusing. Though it's really pretty easy:
1. Non-Fast field portrayals all require simple portrayals to draw their
2. Fast field portrayals ignore simple portrayals and just draw the
objects directly, usually requiring a ColorMap.
Indeed this could be better explained.